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Creators/Authors contains: "Haney, Michael"

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  1. While much has been written on the dire need for workers who understand both the IT and OT core concepts necessary to protect the cyber-physical systems of critical infrastructure, practical and specific recommendations for how to meet this need through education and workforce training are lacking. Many of the available programs for teaching cybersecurity of physical systems rely on virtual simulations and students may not encounter relevant physical equipment until they are in the workplace. RADICL’s Cyber-physical Shooting Gallery is a critical missing piece toward a comprehensive system to develop the competent workforce the nation needs. Through a series of cyber-physical capture-the-flag challenges that integrate the Purdue ICS Model with the MITRE ATT&CK framework, the Cyber-physical Shooting Gallery provides an accessible educational model for cyber-physical security education and training. 
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  2. To address the nationwide workforce shortage of skilled and educated cyber-informed engineers, we must develop low-cost and highly effective resources for industrial control systems education and training. College curricula in technology management, cybersecurity, and computer science aim to build students’ computational and adversarial thinking abilities but are often done only through theory and abstracted concepts [1]. To better a student’s understanding of industrial control system applications, post-secondary institutions can use gamification to increase student interest through an interactive, user-friendly, hands-on experience. RADICL CTF can provide post-secondary institutions with new opportunities for low-cost, guided exercises for industrial control system (ICS) education to help students master adversarial thinking. Based on an extension to picoCTF, RADICL CTF is a platform for students to design, implement and evaluate exercises that test their understanding of core concepts in industrial control systems cybersecurity, answering the need for more interactive education methods. The main contributions of this paper are the improvement of the cyber-security curriculum through extending the picoCTF platform to promote the gamification of industrial control system concepts with consideration to the Purdue Reference Architecture. 
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